Rabu, 25 Februari 2009

DOTA Heros Ranking


Which DOTA Hero is the best? With these rankings and ratings; you get an idea of which DOTA Character has the best ability in what class.

Make your own mind up; which DOTA hero will get you the ultimate conquest?

DotA Allstars. Choosing a different hero each time can help improve your DOTA skills, bookmark this page for quick and easy reminders about Which is the best DOTA hero.

Toughest DOTA Hero

1. The Treant Protector (Tree)
2. The Doom Bringer (Doom)
3. Butcher (Hook)
4. Tidehunter (Big Foot)
5. Stone Giant (Tiny)
6. Pandaren Battlemaster (Roar)
7. Skeleton King (Bones)
8. Chaos Knight (Slash)
9. Night Stalker (Creep)
10. Dragon Knight (Flame)

Softest DOTA Hero (Weakness)

1. Silencer
2. Lifestealer
3. Oblivion
4. Holy Knight
5. Phantom Lancer
6. Nerubian Weaver
7. Tormented Soul
8. Slayer
9. Lich
10. Shadow Shaman

Smartest DOTA Hero

1. Oblivion
2. Enigma
3. Lich
4. Slayer
5. Shadow Shaman
6. Tormented Soul
7. Demon Witch
8. Death Prophet
9. Prophet
10. Crystal Maiden

Dumbest DOTA Hero

1. Phantom Assassin
2. Troll Warlord
3. Chaos Knight
4. Night Stalker
5. Pandaren Battlemaster
6. Stealth Assassin
7. Rogueknight
8. Juggernaut
9. Drow Ranger
10. Bounty Hunter

Quickest Attacker in DOTA

1. Lifestealer
2. Soul Keeper
3. Phantom Assassin
4. Bounty Hunter
5. Morphling
6. Bone Fletcher
7. Drow Ranger
8. Stealth Assassin
9. Juggernaut
10. Anti-Mage

Lowest Attack Pace in DOTA

1. Stone Giant
2. Doom Bringer
3. Enigma
4. Treant Protector
5. Oblivion
6. Tinker
7. Twin Head Dragon
8. Goblin Techies
9. Earthshaker
10. Death Prophet

Best Moving Speed in DOTA

1. Chaos Knight
2. Anti-Mage
3. Soul Keeper
4. Naga Siren
5. Moon Rider
6. Broodmother
7. Magnataur
8. Oblivion
9. Phantom Assassin
10. Bounty Hunter

Poorest Move Speed in DOTA

1. Goblin Techies
2. Shadow Shaman
3. Crystal Maiden
4. Demon Witch
5. Troll Warlord
6. Death Prophet
7. Stone Giant
8. Morphling
9. Necro’lic
10. Butcher

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That’s right the long awaited DotA comp has arrived. I’m putting this in a fairly formal context because a cash prize will be involved. These are c





While this DOTA version is a little behind the current release, this multiplication hack in 6.52c drove plenty of players crazy.

Initially like any hack or cheat, only a handful of players know about it. But word soon got out and when DOTA players were owning from low levels, someone smelled a ‘rat’ or as they say ‘map hacker!’ of sorts anyway.

In this video, you’ll see how the DOTA 6.52c multiplication hack / cheat worked. You shouldn’t really be playing on the 6.52c build now anyway - but just incase one of your mates tries to challenge you - beware and avoid this DOTA hack.

DOTA Tournament Competitions

That’s right the long awaited DotA comp has arrived. I’m putting this in a fairly formal context because a cash prize will be involved.

These are currently some ideas I’ve drafted for the rule set and this is the place to discuss them.

Game Details:

* DOTA Version X.xx {will be deciced close to the event}
* 5 v 5 -AP (A full team must be fielded)
* Best of 1 game knockout format.
* Resulting winners will play off to continue to the next level of play.
* Of the final four teams the two winning teams will go on to play for 1st and 2nd, the losing sides will play for 3rd and 4th.

Game Format:
* Coin toss where the winning captain gets to either choose who starts the game (thus choosing race) or who selects the first character.
* Character selection is pre-determined using the 1-2-2-2-2-1.
* Starting team will select game mode: AP
* Before the game commences the hero’s will be checked with the preselected characters, any alterations will be warned and further disqualified.
* Winner is decided by defeat or concession of opponent.
* Should the game crash within 5 mins the game will be restarted.
* Should the game crash after 5 mins a resultant save game would be attempted.
* After 5 mins a save game will be made every 15 mins as all round games will commence together a 15 min save will be announced and performed.
* Should the savegame fail any resulting replay would be used to determine a winner by the match referee.
* If a player is disconnected before 10mins the match will be restarted.
* If a player is disconnected after 10mins the match will continue
* Should the player be deemed to have intentionally left the match, it will be the referee’s desicion to continue or award a win to either team.
* Any match where the full roster is not present on game commencement will forfeit the match at the opposing teams request.
* Replay and Screenshot must be provided on completion from each match.

Foul Play:

* Any cheating, exploiting, anti competitive behaviour must have the game paused and an admin notified immeadiatly.
* {ingame rules to be clarified here, pooling, tree trapping, backdooring, teleporting, item sharing}
* All cheating confirmed either by in game spectator or replay verification.
* A spectator recorded replay will be attempted and will be deemed the definitive source of inquiry evidence.

Obligations:

* Team Captains will be responsible for registering each their team correctly.
* Team Captains will be responsible for presenting team comp entry fee.
* All replays will be made publicly available, and may be commented upon.
* All user names must be rated PG for competition announcement and public result display.
* All photo’s, replays, quotes, and anythng related to the DOTA competition can be used for by LS for promotional purposes..

Dispute Resolution:

* Complaints will be openly discussed between gamers on the day in attempt to reach an amicable resolution.
* Any decision or interpretation of these rules is at the discretion of the game referee.
* Final complaint may be lodged with LS Admin board for review, all competition proceeds will be withheld until such time a descion is made.

So there they are this is also the place to register your interest in the competition, currently seeking enough teams to fill an 8 team tourney. As this will fit snugly into an LS day of gaming.

Entry fee and cash prize breakdown still to be decided, all cash received will go toward the prize pool with at least a 1st and 2nd cash prize, 3rd maybe… at this stage it will just be a hug from Wilko in traditional LS Style.

All replays will be published and potentially commentated upon.

Keep in mind all things here are draft and subject to discussion/change.

DOTA Allstars: Lich King Tips

Kel`Thuzad - The Lich

Range: 580 | Move Speed: 280
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2 | Int: 18 + 3.25
Damage: 37 - 49 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.44 | Armor: 1
Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage.
Mana Cost: 125/150/170/190
Cooldown: 9
Comment: This is the Lich’s basic damage spell (nuke), and in the game called DoTA it makes sense to level up nuke spells as quickly as possible. By level 7 you can raise this to level 4, making it a very painful spell against your enemies and, used together with Dark Ritual, makes the Lich a powerhouse nuker and harasser. To use this spell the Lich has to select a target, which will receive 325 spell damage (not yet factoring in magic resistance) while enemy units near the target will be damaged for 150 spell damage as well. You as the Lich receive this nuking power at level 7. Note that the cooldown for Frost Nova is 9.25 seconds.

Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
Lasts 25 seconds.
Level 1 - Adds 2 armor.
Level 2 - Adds 4 armor.
Level 3 - Adds 6 armor.
Level 4 - Adds 8 armor.
Mana Cost: 50
Cooldown: 5
Comment: The recent buffs to the Lich increased the armor provided to 3/6/9/12 that lasts for 40 seconds (not 25), making it much more imbalanced as the Lich is now able to give free sets of Dragon (Knight) armor to everyone, abusing the duration. Great as this spell is, the Lich only learns it after he has maxed out his other 2 skills. If there are many melee enemy heroes that deal little attack damage (eg caster earthshaker, ogre magi), it may be useful to take just 1 level of this spell to provide the slow effect. Otherwise max this skill to provide a reduction of attack damage, very useful against late-game heroes who depend on attack damage. More about this spell later.
Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40
Comment: The spell which makes the Lich fearsome as a nuker, it is used in conjunction with Frost Nova to repeatedly bombard the Sentinel with ice blasts. This spell requires you to sacrifice a friendly creep to regain mana based on its remaining hit points. Therefore it is best to select a full-HP Ghoul (scourge melee creep) and kill it preferably before it is doing battle so that you can regain as much mana as possible. We will discuss more aspects of this spell later on.
Chain Frost (C)
Releases a jumping breath of frost that can jump up to 7 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Level 4 - (with Aghanim Scepter) - Deals 580 damage per hit.
Mana Cost: 200/ 325 / 500/ 500
Cooldown: 145 / 115 / 60 / 60
Comment: This is probably what the Lich is most well-known for. The timing of this powerful spell is what makes or breaks the Lich. Due to various buffs on the Lich, level 3 Chain Frost now has a cooldown of 60 seconds (not 95). Therefore it is easily abusable late-game and probably only a few other ultimate spells like Laguna Blade and Finger of Death can match its cooldown. With Aghanim’s Scepter, Chain Frost deals 550 damage per bounce and leashes out 7 bounces instead of the usual 6, and improves cast range from 750 to 850. We will discuss more on this spell to maximise its power.

Luna Moonfang - Moon Rider


Our mission today is to learn the basics concerning Luna Moonfang - The Moon Rider

Your primary attribute is agility so buy items and recipes containing this attribute
Try this, start with Ring of Regen then Wraith Band and Boots of Speed then 2x blade of alcrity and make Lothar’s Edge so you will have the ability to Wind Walk either for quick getaway either for stealthy kill.
One must have item for Luna is HELM OF DOMINATOR or MASK of DEATH or any other life stealing item, because….. i will tell you later… You could buy Monkey King Bar ,Boots of Travel maybe Hyperstone…

Lucent Beam - [Level 4]
120 mana
Luna channels the moon’s energy in the form of a Lucent Beam, dealing 300 damage to an enemy. 0.6 Ministun. Cooldown 6sec.
This spell is good for annoying/killing enemy heroes but personally, i don’t like it.

Moon Glave [Level 4]
Gives Luna the ability to strike 5 units with each attack. Each enemy beyond the first incurs a 35% damage loss, per unit.
This is a passive spell that you must level up early, and this is the spell for which you need to have any life stealing item. You hit 5 enemies at once so you will gain nice hp from those items.

Lunar Blessing [Level 4]
An aura that gives friendly nearby units a 27% bonus damage to their ranged attacks.
This is also a passive spell/aura that needs leveling early. This and Moon Glave will be your primary focus if you ask me the others can w8.

Eclipse [Level 3]
The moon’s magic is summoned, casting 10 Lucent Beams around Luna. Damage is equal to Lucent Beam level. No unit may be hit more than 4 times by this Eclipse. Cooldown 140sec.

Helm of the Dominator
The powerful headpiece of a dead necromancer. Gives +5 armor, +20 damage, 15% lifesteal, and the ability to Dominate creeps.

Lothar’s Edge
The legendary Lothar’s blade that was dropped during the Second War. Grants +21 damage, +21 agility, and a 9 second Wind Walk (Grants invisibility and +20% movement speed) Cooldown 17 seconds (ffs that’s fast lol)

Monkey King Bar
A powerful staff used by a martial arts master. Grants +75 damage, 15% increased attack speed, and a 30% chance to deal 100 bonus damage on every attack stopping channeling spells.

There you have it hopefully it is at least a little helpful to you in your quest for mastering dota.
Any guide request is appreciated, and check back sooooon, until then i will cook another guide for you.

ReDesigned DOTA Tips and Information Format









We have recently moved the DOTA Tips and Information site across from the Blogger platform to the Wordpress platform to offer a more comprehensive guide to Defence of the Ancients - meaning more tips, tactics and DOTA guides and of course all the information to help you stay on top of the DOTA hackers, map hackers, cheats and general bad guys.

Be sure and checkout our newly added, DOTA Tips Videos section featuring a stack of DOTA live action games and in depth tactics on a whole range of DOTA heros.

DOTA Map Hacking Tool being Sold Online


For DOTA (Defence of the Ancients) Players, this is simply quite scary; there is a site online that is selling a $10 DOTA Map Hack utility putting the cheating power in the hands of every single newb to use Battle.Net

Called “MapHack WarCraft III” - this site is well setup and looks to be selling quite a lot of these map hack tools. At $10 US it seems most could afford it and judging by their Alexa Internet Rankings; they are a popular website.

Here is the link to the site: http://www.warcraftmaphack.com/maphack.html

Pretty scary; here’s what the utility claims to do (DOTA players might as well know about it, so they can be aware of what Noobs are doing)

What does it do?
This is the most amazing cheat/hack program out there for Warcraft! With program you will see all your enemy units (heros,building,army),cooldown of skills of your enemy or friendly heros,Fog of your enemy in minimap,invisible units,ilusion of heros enemy,Health Bar of all your hero’s enemy.

Can I get banned using this?
While our product is undetectible by Blizzard’s software (memory scanning, hard disk scanning, etc), common sense applies here. If you use the product then run around screaming “HA HA HA!You are invisible and I can see you” then obviously this may attract the attention of a admins.

Are you Blizzard or affiliated with Blizzard?
No. We are an independent software vendor and are not affiliated in any way with Blizzard Entertainment or Vivendi.

Does this work on The Frezen Throne? What platforms are supported?
Yes of course, The Frezen Throne has the same core as Reign of Chaos. We support Windows 2000, Windows XP Home, Windows XP Pro.

Does this work on all servers?
Yes this works on ALL servers! This works whether you are on a Normal, PvP or Role Playing server.

How do I know you won’t use my credit card or keylog me and steal my password?
As a SSL certified site we offer secure checkout via PayPal and don’t even store your credit card number.

Why can’t I write my own hacks?
Certainly, if you have the programming background and time to figure out Blizzard’s algorithms and stay on top of patches and client changes, as well as solve the detection problem, nothing should stop you. Our product is cheap. For $10 you get all of our development and testing work, as well as updates and documentation.How much is your time worth to you?

What if I’m not satisfied?
We offer an 30 day money back guarantee, if you’re not satisfied with our product in any way. We stand behind the quality of our product and your satisfaction is guaranteed!

OK, say I want to buy, how fast do I get it?
An instant download link will be provided at the end of the checkout process. You can enjoy our product today… with no delays!

DOTA Pushing Strategy






For a solid DOTA Pushing Strategy; try this hero lineup and strategy:

Team Heros: Prophet, Ezalor, Rhasta, Demnok Lannik (Warlock), Purist Omni Knight:

ATTACK STRATEGY (Defence and Other Methods Soon)

You do not HAVE to use the heros mentioned above other DOTA users may prefer the vitality of the broodmother, and Enigma. You might wonder why 2 heroes that are particularly strong on their own, and have good summoned units are not included here. Well, the broodmother just does not fit in, she is undenyably strong, but aside from her spiderlings(which are not cost effective) she cannot contribute anything else to this strategy, not even the power of presence, if you know what i mean. However, Enigma could be a very vital edition to this strategy and we recommend using him instead one of the heroes(either the keeper of the light(preferebly this one) or the warlock), as his conversion skill can deny enemy heroes creep kills and create a powerful damaging army. The main items for every hero you might suggest are mekanism and other suport items preferably necromincon.

Use this strategy either of 2 different ways, it depends on the hero roster.

First one is that all five heros should gather on the middle lane and attack with the first wave of creeps. During the first push your team should try to destroy the first tower, keeper of the light the main hero here as his illuminate will keep enemy heros away and is very effective against creeps, also use chakra magic to revitalize your mana and the prophets mana if possible. The first tower should be easy to destroy since enemy heros would not anticipate 5 heros pushing at lvl one. After the first tower you should be careful even though you would have a good amount of hp an mana left, because the enemy heros would probably gather to counter your push. By this stage you should try to lay as much damage to the second tower as possible without dying. At this point you should probably go back to base, heal and buy some of the suggested items. Then continue your push on the second tower, by then if everything goes smoothly you should ensure victory as long as you keep the pressure on the enemy but dont get too cocky. Your team can increase their chances of victory by getting super creeps on more than one lane, the prophet and the keeper of light (boots of travel) can do this easily by teleporting and by moving from lane to lane. This will confuse the enemy and force to split up and make them waste time. Do not let the match go to late game, because if it does there is a possibility that you could lose because some of the suggested heros can not adapt to late game.

The second method is that you all go on different lanes and try to reach level 6 as soon as possible, creeping will be your first prioroty, and denying is your next. once the most important heroes hit level 6, particularly Rhasta and Demnok the Warlock, all the team should follow the guidelines for the first method, gather on a lane and push as fast as possible.

Remember, Dota is not won by killing enemy heroes, it is won by killing the main stronghold. This is exactly what this strategy tries to accomplish. Getting super or even mega creeps will be your first prioroty, once accomplished, your goal will be almost withing your grasp, as i have never heard of anyone who won against mega creeps.

DOTA Tactics; Deny Creeps, Beat Towers and Powerups





DOTA Tactic 1: Denying Creeps

DOTA Players Denying creeps is essential in the beginning of any game. At level 1 in easymode, every player needs about 3 or 4 creeps to gain a new level. By denying an opponent a creep you stop them levelling. You not only reduce the amount of experience your opponents get, you also stop them getting gold from the dead creeps.

For a player to deny a creep, you must deal the killing blow to your own creeps (you can only attack your own creeps when they have lesss than 50% of their health).

DOTA Tactic 2: Dealing with Towers in DOTA

Probably a common theory in DOTA but regardless, its critical dealing with towers.

  • If your creeps are attacking the opponents creeps, and none of you creeps attack the tower, the tower will make you it’s first priority if you start hitting it.
  • If your creeps are attacking the tower, it is safe for you to attack it without worrying about it hitting you.
  • An exception to the statement above is if you have lower hp than the creeps, as the towers seem to focus on units with low hp first
  • The tower will also start attack you, if you start hitting an enemy hero, in the vicinity of a tower. An exception to this, is if that hero already is taking damage from your teams creeps.

Towers are extremely powerful in DOTA, always use extreme care and don’t get trapped near them especially when hero’s (enemy) are around.

DOTA Tactic 3: DOTA Powerups

Powerups are very powerful in DOTA, for several reasons. They may give you time to escape, give you a bigger chance of killing an oponent, or even if it’s just giving you the chance of staying longer in combat.

Most players, if not all, know that when they are chased by enemy players, taking a detour to a spot where a powerup may be, can save their lives.

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